ClientWeMade

MirM : Vanguard and Vegabond
Launch Campaign

What were the Pain Points that the client had regarding this campaign, and what challenges did they face?

WeMade has been presenting various games utilizing the “The Legend of Mir” IP. However, with the majority of the mobile game market being dominated by mobile games using existing IP for a new MMORPG, MirM game faced challenges due to the saturated market of similar games. The key mission was to establish a firm market position for the newly launched mobile MMORPG game, “MirM.”

What insights were discovered to address Pain Points in the market situation, target characteristics, products, etc.?

MirM evolved the first-generation MMORPG, "The Legend of Mir 2," by combining it with modern elements. To differentiate from numerous IP-based MMORPGs, it was crucial to avoid approaching the game as a mere nostalgic experience. Recognizing that some consumers longed for the simplicity and enjoyment of earlier MMORPGs, we identified this as an opportunity for MirM, to offer a reinterpretation with mobile optimization.

What was the integrated solution based on the discovered insights?

While maintaining the core message throughout the campaign, we designed creative materials tailored to the specific objectives of the pre-registration and launch phases. The game title, "MirM: Vanguard and Vegabond," conveyed the freedom for players to experience both war and adventure based on personal choices. In the pre-registration campaign, emphasis was placed on the classic and traditional aspects of the Mir IP, targeting existing Mir series fans. Simultaneously, we highlighted the reinterpretation and novelty of MirM to attract new potential users. For the launch campaign, the focus shifted to MirM's unique content, communicating its status as a new form of MMORPG, alleviating users' deficiencies, and building anticipation.


What were the outcomes of the campaign?

The comprehensive campaign achieved both branding effects and tangible results in terms of downloads. Throughout the pre-registration to launch campaign phases, the overall goal of reaching 800,000 pre-registered users was surpassed. Upon release, MirM achieved 1st place in the popularity ranking and 3rd place in sales ranking on the Google Play Store. Compared to other mobile games in the same period, MirM recorded a significant monthly active user base, marking a successful launch campaign.

Production